Age of Reckoning

The Age of Reckoning is WAR’s late Karl Franz era, in which three simultaneous great wars form the basis of the Order versus Destruction conflict. The game treats these fronts as connected threats, though their participants retain distinct cultures, aims, and command structures.

Empire vs Chaos

Tchar’zanek, a powerful Chosen of Tzeentch, unites major northern Chaos forces into the Raven Host and invades the Empire. Chaos cults, plague, mutation, internal corruption, and subversion accompany the military campaign. The playable Empire war effort is associated with the Order of the Griffon; the playable Chaos force is the Raven Host.

The paths of Rehlos, Craeven, Mourgrim, and Carsybe first converge during the Raven Host Proving. Continued service later makes them the best-known figures at the center of a larger Raven Host field command.

Dwarfs vs Greenskins

Malekith deliberately helps create a major Greenskin crisis to limit the aid Dwarfs can give the Empire. Black Orc Grumlok and Goblin Shaman Gazbag lead the Bloody Sun Boyz in an enormous Waaagh! against the Dwarfs. The playable Dwarf force is associated with the Oathbearers; the playable Greenskin force is the Bloody Sun Boyz.

High Elves vs Dark Elves

The Empire’s crisis draws High Elf attention and forces away from Ulthuan. Malekith uses the opening to launch another major Dark Elf invasion. The playable High Elf force is associated with the Shining Guard; the playable Dark Elf force is House Uthorin.

Campaign outcome

WAR has no established fixed ending in which either alliance permanently wins. The resolution of the Age of Reckoning remains open. See WAR and the End Times.